FAIRY BATTLESTHE BIG ADVENTURE
Game Details
- Made By:
- AI - Codex
- Codebase:
- JavaScript · HTML5 Canvas · HTML / CSS
A little warrior. A lost egg. A very big promise.
The world is waiting for you.
YOUR BIG ADVENTURE
The Farm
Berries, old harvest roads and trouble in the fields.
The Lake
A moonlit bridge and quick-footed lizard raiders.
The Forest
Ancient trees, hidden treasure and wandering wizards.
The Mountains
A guardian, a hatchling and a homecoming with a surprise.
CHAPTER II · THE DRAGON’S LUNCH
Ashwing steals the baby panda at the homecoming. Follow him through five new levels and rescue the hatchling before dinner!
Stormglass Ridge
Mountain trails, stone walls and the dragon’s scouts.
Emberfall Caldera
Molten lakes and fire vents that warn before erupting.
Batling Cloudway
Take flight in a side-scrolling battle through batlings.
Obsidian Ascent
A burning volcano beneath the dragon’s sky fortress.
Ashwing’s Aerie
Dodge the dragon’s fire breath and free the baby panda.
Move: arrows / WASD. Attack: J swings your sword, K fires a fairy bolt, L casts Moonburst. Keyboard and touch attacks follow your facing direction, assisted toward enemies ahead. Hold the left mouse button inside the game to aim and fire manually. Movement keys follow the screen directions in the isometric world. Moonburst clears nearby hostile spells, costs 35 mana and has a five-second cooldown. Mana regenerates at eight per second.
Stay alive: start with 100 health and three lives. B eats a berry (+25 health); H drinks a potion (+65). Hearts restore 35 health immediately. Walk over drops to collect them. Stand near a chest and press E or Open Chest: its lid opens and the rewards float up. Golden stars power your next three successful attacks to deal double damage; the charge counter shows what remains. Weapons and armour improve your warrior; rare fairy sparks grant an extra life, up to five. Health and mana refill when you reach a new area.
Defeat each ground area’s adversaries, then follow its glowing east exit. In Batling Cloudway, the wind scrolls the world: fly with arrows/WASD, fight with J/K/L, and reach the far cloud landing. Batlings left behind do not grant rewards. Watch volcanic vents for an amber warning before the flames. Ashwing telegraphs his fire breath and grows more dangerous below half health. The minimap marks you in cream, enemies in pink and the exit in green when clear. Trees, houses, rocks and lake shores are solid. Walk around them or use the bridge. Your adventure saves in this browser. P pauses; music and effects have separate switches. Touch players can use the buttons below the game.